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Text File  |  1997-05-30  |  21KB  |  537 lines

  1.                                                                                                                                     Appendix of Tables
  2.  
  3. Table 1.0                                                        Race/Caste Possibilities
  4.  
  5.                                Shadow     Half                              Half
  6. Caste             Human     Elf        Elf       Elf         Orc      Orc       Dwarf     Gnome  Furfoot
  7. Fighter           窶「                     窶「                     窶「                  窶「                  窶「                  窶「                     窶「                     窶「                        窶「
  8. Monk           窶「                        窶「                                        窶「                                                                                                       窶「
  9. Crusader    窶「                        窶「                                        窶「                                                           窶「                        窶「                     窶「
  10. Archer            窶「                        窶「                  窶「                  窶「                  窶「                  窶「                                                                 窶「
  11. Rogue                窶「                        窶「                     窶「                  窶「                  窶「                  窶「                     窶「                        窶「                     窶「
  12. Sorcerer                窶「                        窶「                     窶「                  窶「                                                                                    窶「                     窶「
  13. Priest                     窶「                        窶「                                        窶「                  窶「                                        窶「                        窶「                        窶「
  14. Enchanter         窶「                        窶「                     窶「                  窶「                                                                                    窶「                     窶「
  15.  
  16.  
  17. Table 1.1                                    窶「Minimum Attributes by Caste
  18.  
  19.   Caste              Brawn      Knowledge  Judgment      Agility         Vitality
  20.  Fighter                   8                       4                             4                                5                                6
  21.  Monk                  14                          5                         14                         14                      10
  22.  Crusader              11                          8                         12                                5                             8
  23.  Archer                12                   12                      13                             5                      13
  24.  Rogue                  5                             5                             4                                8                                5
  25.  Sorcerer                        4                          8                                5                                5                             5
  26.  Priest                    5                             5                                8                                4                             5    
  27.  Enchanter              4                          8                                5                                5                             5
  28.  
  29.  
  30. Table 1.2                                窶「Minimum Attributes by Race
  31.  
  32.   Race            Brawn      Knowledge  Judgment      Agility         Vitality
  33.  Human                    5                          4                                4                                4                                4
  34.  Shadow Elf         4                             7                                4                                6                                4
  35.  Elf                      4                             7                                4                                6                                4
  36.  Orc                      8                                4                             4                                4                         14
  37.     Furfoot                  5                                5                                4                                7                       9
  38.     Gnome                    5                                6                                4                                4                             7
  39.     Dwarf                    7                                4                                4                                4                      11
  40.     Half-Elf                 4                                3                                4                                4                             4
  41.     Half-Orc                 5                                4                                4                                4                      12
  42.  
  43.          窶「All other bonuses or penalties apply after these minimums.
  44.  
  45.  
  46. Table 1.3                    Bonus Attributes by Race
  47.  
  48. Race              Brawn      Knowledge  Judgment      Agility         Vitality           Luck
  49.  Human                    .                          .                                .                                .                                .              .
  50.  Shadow Elf     -1                          .                                .                            +1                                .                             .
  51.  Elf                     -2                          .                            +1                            +2                            -1                             .
  52.  Orc                     +3                         -1                                .                            -2                            +1                            -1
  53.     Furfoot                 -3                         -1                                .                            +3                            +1                            +2
  54.     Gnome                    .                         +1                            -1                            -1                                .                                .
  55.     Dwarf                   +2                          .                                .                            -1                            +1                             .
  56.     Half-Elf                -1                          .                                .                            +2                                .                            -1
  57.     Half-Orc                +1                          .                                .                            -1                            +1                            -1
  58.  
  59.  
  60. Table 1.4                        Gender Adjustments
  61.  
  62.  Sex          Brawn       Agility 
  63.   Male:       +1           -1  
  64. Female:       -1           +1
  65.  
  66. Table 1.5                        Caste Stamina Table
  67.  
  68. Caste           Initial          Per Level    窶「Max Bonus
  69. Fighter      1 - 10      1 - 10      Unlimited
  70. Crusader     1 - 10      1 - 10      Unlimited
  71. Archer       1 - 10      1 - 10      Unlimited
  72. Monk         1 - 8       1 - 8       Unlimited
  73. Rogue        1 - 8       1 - 8       Unlimited
  74. Sorcerer                    1 - 6       1 - 6           3
  75. Priest       1 - 6       1 - 6           3
  76. Enchanter    1 - 6       1 - 6           3
  77.  
  78. 窶「Characters receive one point of stamina for each point of Vitality over 15 in addition to that shown above.   
  79.  
  80.  Example: Characters with a 16 Vitality receive +1 stamina per skill level.
  81.                   Characters with a 17 Vitality receive +2 stamina per skill level, etc...
  82.  
  83. Table 2.0                                                    Base Special Action Values in %
  84.  
  85. Action               Fighter  Monk  Crusader  Archer  Rogue  Sorcerer  Priest Enchanter
  86. Sneak Attack      1      1      1      1      2      1      1      1
  87. Force Lock       12     10     10     10      1      1     10      1
  88. Acrobatic Act     6      5      6      6      8      2      5      3
  89. Major Wound       5      3      3      3      1      1      1      1
  90. Detect Secret     1      2      3      5     15      5      5     10
  91. Detect Trap       2      3      2     10     20      3      2      5
  92. Disarm Trap       1      5      1      1     15      1      1      1
  93. Pick Lock         1     10      1      1     25      1      1      1
  94.  
  95.                                                             Special Action Modifiers
  96.  
  97.  Table 2.1                                           窶「Brawn Modifier
  98.  
  99. Action                    3     4     5     6     7                    17   18   19   20   21
  100. Sneak Attack      -5  -4  -3  -2  -1                    1   2   3   4   5
  101. Force Lock       -75 -60 -45 -30 -15                    5  10  15  20  25
  102. Acrobatic Act    -75 -60 -45 -30 -15                    5  10  15  20  25
  103. Major Wound       -5  -4  -3  -2  -1                    1   2   3   4   5
  104. Disarm Trap      -10  -8  -6  -4  -2                    2   4   6   8  10
  105.  
  106.  Table 2.2                                           窶「Agility Modifier
  107.  
  108. Action                    3      4       5       6       7                 17    18     19     20
  109. Sneak Attack      -5   -4   -3   -2   -1              1    2    3    4
  110. Acrobatic Act    -20  -15  -10   -5   -2              5    8   11   15
  111. Disarm Trap      -25  -20  -15  -10   -5              5   10   15   20
  112. Pick Lock        -25  -20  -15  -10   -5              5   10   15   20
  113.  
  114.  
  115.  Table 2.3                                           窶「Race Modifier
  116.                                                            Shadow                                                       Half  Half
  117. Action             Human    Elf      Elf     Orc  Furfoot  Gnome  Dwarf  Elf    Orc
  118. Sneak Attack      .    +2    +2    -2    +2    -3    -4    +1    -1
  119. Acrobatic Act     .    +5     .    +3     .    +4    +5     .    +2
  120. Detect Secret     .   +10   +10    -5    +5    +5   +15    +2    -2
  121. Detect Trap       .    +5    -3    +8    +3     .     .     .    +4
  122. Disarm Trap       .    +2    -5    +5    +1     .     .     .    +2
  123. Pick Lock         .    +3    +3    -5   +10    -3    -5    +1    -2
  124.  
  125. 窶「Adjustments apply only to initial attribute scores.  Magically altered attributes will not award additional bonuses or penalties.
  126.  
  127.  
  128.  Table 3.0                    Damage Reduction Adjustments for Race In %
  129.  
  130.                                                  Shadow Half  Half
  131. Verses.     Human   Elf   Elf   Orc   Furfoot  Gnome  Dwarf  Elf   Orc
  132. Charm                                    .              +35   +25   -10       +10             +5    +15      +45   -15
  133. Heat                                        .        -10          -5          +5        -5             +5    +10          -5    +5
  134. Cold                                        .      -5   -10    +5       +10             +5        +5   -10   +10
  135. Electric                        .      +5    -5    +5         .                 .          +10    -5   +10
  136. Chemical                        .      -5     .    +5           +5             +5          +15    -5   +10 
  137. Mental                            .                  +5                 .             -5                -10            +15                 -5            +10                -5
  138. Magic                          .     +10     .    -5           -5          +5       +10    +5    -5
  139.  
  140.  
  141.     Advancement Charts
  142.  
  143. Table 4.0                Fighters
  144.  
  145. Skill Level     Victory Points Required
  146.       1..............    0
  147.       2..............3,000
  148.       3..............4,000
  149.       4..............6,000
  150.       5.............10,000
  151.       6.............17,000
  152.       7.............35,000
  153.       8.............55,000
  154.       9............125,000
  155.       10...........225,000
  156.       11...........350,000
  157.       12...........450,000
  158.       13...........550,000
  159.       14...........650,000
  160.       15...........750,000
  161.       16...........850,000
  162.       17...........950,000
  163.       18+..........950,000
  164.  
  165.  
  166. Table 4.1                Archers
  167.  
  168. Skill Level     Victory Points Required
  169.       1..............    0
  170.       2..............2,000
  171.       3..............3,250
  172.       4..............5,500
  173.       5.............10,000
  174.       6.............20,000
  175.       7.............30,000
  176.       8.............45,000
  177.       9.............85,000
  178.       10...........150,000
  179.       11...........225,000
  180.       12...........325,000
  181.       13...........400,000
  182.       14...........475,000
  183.       15...........575,000
  184.       16...........675,000
  185.       17...........775,000
  186.       18+..........775,000
  187.  
  188.  
  189. Table 4.2                Crusader
  190.  
  191. Skill Level     Victory Points Required
  192.       1..............    0
  193.       2..............4,750
  194.       3..............6,750
  195.       4..............9,500
  196.       5.............16,000
  197.       6.............25,000
  198.       7.............50,000
  199.       8.............80,000
  200.       9............175,000
  201.       10...........350,000
  202.       11...........450,000
  203.       12...........550,000
  204.       13...........650,000
  205.       14...........750,000
  206.       15...........800,000
  207.       16...........900,000
  208.       17...........999,999
  209.       18+..........999,999
  210.  
  211.  
  212. Table 4.3                    Monks
  213.  
  214. Skill Level     Victory Points Required
  215.       1..............    0
  216.       2..............3,250
  217.       3..............4,500
  218.       4..............7,250
  219.       5.............12,500
  220.       6.............25,000
  221.       7.............50,000
  222.       8............100,000
  223.       9............150,000
  224.       10...........150,000
  225.       11...........200,000
  226.       12...........250,000
  227.       13...........300,000
  228.       14...........350,000
  229.       15...........400,000
  230.       16...........600,000
  231.       17...........900,000
  232.       18+..........900,000
  233.  
  234.  
  235. Table 4.4            Rogue
  236.  
  237. Level     Vicotry Points Required
  238.       1..............    0
  239.       2..............1,550
  240.       3..............2,750
  241.       4..............4,500
  242.       5..............8,000
  243.       6.............12,000
  244.       7.............22,500
  245.       8.............35,000
  246.       9.............50,000
  247.       10............75,000
  248.       11...........100,000
  249.       12...........150,000
  250.       13...........200,000
  251.       14...........250,000
  252.       15...........325,000
  253.       16...........400,000
  254.       17...........650,000
  255.       18+..........650,000
  256.  
  257.  
  258. Table 4.5                     Sorcerer
  259.  
  260. Skill Level     Victory Points Required
  261.       1..............    0
  262.       2..............3,500
  263.       3..............6,500
  264.       4.............12,500
  265.       5.............25,500
  266.       6.............42,000
  267.       7.............85,000
  268.       8............150,000
  269.       9............250,000
  270.       10...........350,000
  271.       11...........450,000
  272.       12...........600,000
  273.       13...........750,000
  274.       14...........900,000
  275.       15...........999,999
  276.       16...........999,999
  277.       17...........999,999
  278.       18+..........999,999
  279.  
  280.  
  281. Table 4.6                    Priest
  282.  
  283. Skill Level     Victory Points Required
  284.                      1..............    0
  285.                      2..............3,500
  286.                      3..............6,500
  287.                      4.............10,000
  288.                      5.............17,000
  289.                      6.............24,500
  290.                      7.............37,500
  291.                      8.............75,000
  292.       9............120,000
  293.       10...........200,000
  294.       11...........300,000
  295.       12...........450,000
  296.       13...........600,000
  297.       14...........800,000
  298.       15...........999,999
  299.       16...........999,999
  300.       17...........999,999
  301.       18+..........999,999
  302.  
  303.  
  304. Table 4.7                            Enchanters
  305.  
  306. Skill Level     Victory Points Required
  307.                         1..............    0
  308.                      2..............5,500
  309.                      3..............9,500
  310.                      4.............20,000
  311.                      5.............45,500
  312.                      6............100,000
  313.                      7............200,000
  314.                      8............300,000
  315.                      9............400,000
  316.                      10...........500,000
  317.                      11...........700,000
  318.                      12...........900,000
  319.                      13...........999,999
  320.                      14...........999,999
  321.                      15...........999,999
  322.                      16...........999,999
  323.                      17...........999,999
  324.                      18+..........999,999
  325.  
  326.  
  327.  
  328. Table 5.0    Spell Selection Points Required to Learn a Spell
  329.  
  330. Spell Level           Points Required to Spells
  331.    1                                                                                                             1
  332.    2                                                                                                             3
  333.    3                                                                                                             6
  334.    4                                                                                                            10
  335.    5                                                                                                            18
  336.    6                                                                                                            28
  337.    7                                                                                                            40
  338.  
  339.  
  340. Figure 5.1                                Determining Spell Selection Points
  341.  
  342. Crusaders: Recieve NO Spell Selection Points until they reach the 7th skill level.
  343.  
  344. For each skill level over the 6th skill level they recieve 2 points plus 1 point for each point of Judgement over 15 plus 1 point for each skill level over the 7th.
  345.  
  346. Example:  A skill level 10 Crusader with a Judgement of 16 will have:
  347.  
  348. 7th:  2 + 1
  349. 8th:  2 + 1 + 1
  350. 9th:  2 + 1 + 2
  351. 10th: 2 + 1 + 3
  352. Total = 8 + 4 + 6 = 18 Spell Selection Points
  353.  
  354. Priests: Recieve 3 points plus 1 point for each point of Judgement over 15 plus 1 point for each skill level past the 1st.
  355.  
  356. Example:  A skill level 4 Priest with a Judgement of 17 will have:
  357.  
  358. 1st:  3 + 2
  359. 2nd:  3 + 2 + 1
  360. 3rd:  3 + 2 + 2
  361. 4th:  3 + 2 + 3
  362. Total = 12 + 8 + 6 = 26 Spell Selection Points
  363.  
  364. Sorcerer/Enchanter: Recieve 3 points plus 1 point for each point of Knowledge over 15 plus 1 point for each skill level past the 1st.
  365.  
  366. Example:  A skill level 4 Sorcerer/Enchanter with a Knowledge of 16 will have:
  367.  
  368. 1st:  3 + 1
  369. 2nd:  3 + 1 + 1
  370. 3rd:  3 + 1 + 2
  371. 4th:  3 + 1 + 3
  372. Total = 12 + 4 + 6 = 22 Spell Selection Points
  373.  
  374.  
  375. Table 6.0                Brawn Modification Table
  376.                            To Hit             Damage
  377.   Brawn       Adjustment      Adjustment
  378.      3           -20%                        -1
  379.      4           -15%                           -1
  380.      5           -10%             0
  381.      6            -5%             0
  382.      .             0%             0
  383.      .             0%             0
  384.      .             0%             0
  385.     16            +5%                        +1
  386.     17            +5%                           +2
  387.     18           +10%                              +3
  388.     19*          +10%                              +4
  389.     20*          +15%                              +5
  390.     21*          +15%                              +6
  391.     22*          +20%                              +7
  392.     23*          +20%                              +8
  393.     24*          +25%                              +9
  394.     25*          +25%                          +10
  395. *Only Fighters, Archers, and Crusaders will receive bonuses for a Brawn over 18.
  396.  
  397. Table 7.0                □Armor Rating Adjustments for Base Armor Types
  398.                                                                                  Armor
  399.                                                                                Rating                                      Permitted
  400. Armor Type                      Adjustment                             Caste              
  401.   Robe                                                 +3                                                                        All, Varies by type
  402.   Padded                                               +6                                                                        F,RA,P,RO,C,E
  403.   Leather                                           +9                                                                        F,RA,P,RO,C
  404.   Chain                                                +15                                                                    F,RA,P,C
  405.   Banded                                            +21                                                                    F,P,C
  406.   Plate                                                +27                                                                    F,P,C
  407.   Gloves, Soft                                      +1                                                                        Varies by type
  408.   Gloves, Hard                                      +2                                                                        Varies by type
  409.         Helm, Steel                                          +3                                                                        F,P,RA,C
  410.   Helm, Leather                                  +2                                                                        F,P,RA,C
  411.   Cap                                            +1                                                                        M,E
  412.   Shield                                            +6                                                                        F,RA,P,C
  413.   Cloak                                                +2                                                                        All, Varies by type
  414.   Gauntlets                                            +2                                                                        MO,M,E
  415.   Boots, Soft                                          +1                                                                        Varies by type
  416.   Boots, Hard                                                +2                                                                        Varies by type
  417.  
  418.  
  419. Table 7.1                 Armor Rating Adjustments for Agility
  420.  
  421. Agility    Armor Rating Adjustment
  422.       15                        +2
  423.     16                        +4
  424.     17                        +6
  425.     18                        +8
  426.     19                        +10
  427.     20                        +12
  428.     21                        +14        
  429.     22                        +16
  430.     23                        +18
  431.     24                        +20
  432.     25                        +22
  433.  
  434.  
  435. Table 8.0                             Attacks Per Round
  436.  
  437.     LEVEL   Monk   Fighter    Archer   Crusader
  438.       1                             1/1               1/1                          1/1                       1/1
  439.       2                             1/1               1/1                          1/1                       1/1
  440.       3                             1/1               1/1                          1/1                       1/1
  441.       4                             3/2               1/1                          1/1                       1/1
  442.       5                             3/2               3/2                          3/2                       1/1
  443.       6                             3/2               3/2                          3/2                       3/2
  444.       7                             2/1               3/2                          3/2                       3/2
  445.       8                             2/1               3/2                          3/2                       3/2
  446.       9                             2/1               3/2                          3/2                       3/2
  447.      10                            2/1               2/1                              3/2                       3/2
  448.      11                            5/2               2/1                          2/1                       3/2
  449.      12                            5/2               2/1                          2/1                       2/1
  450.      13                            5/2               2/1                          2/1                       2/1
  451.      14                            5/2               2/1                          2/1                       2/1
  452.      15                            3/1               5/2                          2/1                       2/1
  453.      16                            3/1               5/2                          2/1                       2/1
  454.      17                            3/1               5/2                          5/2                       2/1
  455.      18                            3/1               5/2                          5/2                       5/2
  456.      19                            7/2               5/2                          5/2                       5/2
  457.      20                            7/2               3/1                          5/2                       5/2
  458.      21                            7/2               3/1                          5/2                       5/2
  459.      22                            7/2               3/1                          3/1                       5/2
  460.      23                            4/1               3/1                          3/1                       5/2
  461.      24                            4/1               3/1                          3/1                       3/1
  462.  
  463.  
  464. Table 9.0            Weapon Damage Table
  465.                                                                                                                         Permitted
  466. Melee Weapons     Damage     No. HANDS    Caste     
  467. Axe, Battle         1 - 12        2         F,C
  468. Axe, Pike                                            1 - 12                                2         F,C
  469. Axe, Stone                                        1 - 7         1         F,C
  470. Axe, War            1 - 8         1         F,C,A,MO
  471. Club                1 - 6         1         F,C,A,P
  472. Dagger              1 - 4         1         F,C,A,RO,MO,S,E
  473. Dart                1 - 2         1         F,A,MO,RO,S,E
  474. Flail               1 - 8         1         F,C,A,P
  475. Halberd             1 - 14        2         F,C
  476. Hammer, Battle      1 - 8         1         F,C,P
  477. Hammer, Stone       1 - 7         1         F,C,P
  478. Hammer, War         1 - 8         1         F,P
  479. Jo Stick            1 - 6         2         F,MO
  480. Mace                1 - 6         1         F,C,A,P
  481. Morning Star        1 - 8         1         F,C,A
  482. Nunchucka           1 - 6         1         F,MO,A
  483. Spear               1 - 8         2         F,C,A,MO
  484. Staff                                       1 - 6         2         ALL
  485. Staff, Quarter      1 - 5         2         ALL
  486. Sword, Broad        1 - 8         1         F,C,A
  487. Sword, Long         1 - 10        1         F,C,A
  488. Sword, Scimitar     1 - 8         1         F,C,A,MO,RO,E
  489. Sword, Tip          1 - 12        1         F,C,A,MO
  490. Sword, Two-Handed   1 - 12        2         F,C
  491. Sword, Short        1 - 6         1         F,C,R,MO,A,E 
  492.  
  493.                                                                                                               Permitted
  494. Missile Weapons   Damage       No. HANDS     Caste     
  495. Bow                 1 - 6         2         F,A
  496. Cross Bow           1 - 6         2         F,A,RO
  497. Throwing Axe        1 - 6         1         F,A,MO,RO
  498. Throwing Dagger              1 - 4         1         F,A,MO,RO
  499. Throwing Hammer     1 - 6         1         F,P
  500. 窶「窶「Throwing Star     1 - 6         1         F,MO
  501.  
  502. 窶「窶「These weapons have two attacks per round.  Both attacks are at the same target.  i.e.  Throwing Stars have 2 attacks at 1-4  each for a total of 2-8.
  503.  
  504.  
  505. Table 10.0                 Turning Probability for Priests and Crusaders
  506.  
  507. Actually, this is more of a formula than a table.  This applies to any creature that is an Undead, Demon, Daemon or Devil.
  508.  
  509. Chance = 10%+10% X Skill Level of Character-5% X Monster Toughness.
  510.  
  511. This chance applies to each and every creature involved in the battle.  If the character is successful, the creature will be destroyed.  If the character does a particularly good job at turning, the creature will not be destroyed, but actually TURNED.  This means the creature will change allegiance, and will now fight on behalf of the Priest or Crusader, instead of against them.
  512.  
  513.                                                          Toughness of Monster
  514. 窶「Skill Level of Priest      1                2                3                4                5                6                7                8                9            10
  515. -----------------------------------------------------------------------
  516.   1 ................... 15            10             5          0          0          0    0    0    0    0
  517.   2 ................... 25            20            15            10          5             0    0    0    0    0
  518.   3 ................... 35            30            25            20            15            10    5    0    0    0
  519.   4 ................... 45            40            35            30            25            20   15            10    5    0
  520.   5 ................... 55            50            45            40            35            30   25   20            15   10
  521.   6 ................... 65            60            55            50            45            40   35            30   25   20
  522.   7 ....................75            70      65         60         55            50   45            40   35            30
  523.   8 ................... 75            75      75         70         65            60   55            50   45            40
  524.   9 ....................75            75      75         75         75            70   65            60   55            50
  525.  10 ....................75            75      75         75         75            75   75            70   65            60
  526.  11 ....................75            75            75      75         75            75   75            75   75            70
  527.  12 ....................75         75            75      75            75      75   75            75   75            75
  528.  
  529. By now you get the pattern, so impress us with your mathematical skills and figure the rest out, I'm tired of typing.
  530.  
  531. 窶「 Crusaders gain the ability to TURN when they reach the 4th skill level.  They TURN as a Priest 3 skill levels below their own, so a 4th skill level Crusader turns as a 1st skill level Priest, an 8th skill level Crusader turns as a 5th skill level Priest etc...
  532.  
  533. ツ 
  534.  
  535.  
  536.  
  537.